"To apply: Ref - 5241300. We are looking for a talented Lead Environment Artist to join a prestigious AAA studio working on building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre.
What you will do:
-Collaborate with team members together with the Art Director and Associate Art Director on the project, in creating in creating in-game environments.
-Share knowledge with team members as needed and collaborate in achieving outstanding environments.
-Block out gray box levels, meeting level design requirements and collaborate with level designers, while also creating conceptually interesting spaces.
-Translate concepts into game assets by creating modular and reusable assets.
-Be responsible for the final art asset production for certain parts of the game.
-Prepare for outsourcing handouts and give feedback on deliveries from our outsourcing partners.
-When required, assist lighting artists and effects artist in their work for game environments.
-Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
Who you are:
-You are a well-versed game artist with 5+ years in the AAA space, and have worked on at least one AAA title.
-You have in-depth understanding of the technical limitations and requirements for in-game art making.
-You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
-Have experience in one or more 3D applications (3ds Max, Maya, or other).
-Experience in one or more 3D sculpting applications (Zbrush, Mudbox, 3DCoat, Sculptris, or other).
-Experience working with art fundamentals including framing, lighting, etc.
Get in touch to find out more details of this amazing project!
To apply please send CV to Ayesha@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
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