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Principle Character Artist- AAA Games, Remote UK or Inhouse

Project: AAA Games

OPM are looking for a highly talented 3D Character Artist to create interesting, diverse human characters and to help establish benchmarks & workflows for in-game character models. This is an excellent opportunity for a talented and ambitious artist to further their career at one of the UK’s largest games studios working on world class games and cutting edge technology.



  • You have the skill and attention to detail to capture a character’s history and personality in your sculpts.
  • You know what it takes to create vivid characters that still meet the needs of game design and animation.
  • You can sculpt from reference materials, blueprints, concept art and photo-bash material.
  • You will work closely with our Art Director, Designers, Tech Artists and Animators to set visual and technical benchmarks for in-game characters.
  • You’ll develop outsource specifications for characters, then review and direct the quality of outsourced work so that standards are maintained.



  • A high level of proficiency at sculpting, modelling, UV layout and texturing of characters
  • Proficient with hair and fur creation with tools like Xgen, Ornatrix, TGhair or other plugins and Hair cards creation workflow
  • Deep understanding of anatomy, form, volumes and shape
  • Uncanny level of detail and polish visible in your portfolio
  • Command of the complete character creation workflow from inspiring sculpt to AAA in game asset
  • Experience working with technologies such as ZBrush, Maya and Mudbox
  • Experience in creating clean topology for character surface deformation
  • Documentation skills and the ability to communicate your processes to others
  • An understanding of how human characters express themselves through their physicality, clothing, expression and personal style
  • Awareness of current industry trends and techniques


  • Understanding of the compromises and constraints inherent in the production of in game art
  • knowledge and experience of Facial deformation and FACS based Blendshape setup
  • Use of source control environments like Jira, Perforce etc..
  • Experience in Substance Painter or similar tools for creating ingame PBR materials
  • Expertise working on and developing in engine shaders
  • Experience in Unreal 4 Editor
  • An understanding of historical and contemporary fashion and style

Principle Character Artist- AAA Games, Remote UK or Inhouse

Liverpool, UK
Full time

Published on 10/27/2021

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