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Remote Technical Animator PC/Console Games AAA – REF 2850

We are working with a well-established AAA game studio who are looking for a talented and experienced Technical Animator to join their team and help with their latest exciting RPG project. This role is offered fully remote.

What you will be doing:

  • Be responsible for setting up characters which include ragdoll, dynamics (rigid bodies, fake physics), cloth simulation, IKs etc.
  • Build animation blueprints and maintenance for main player, NPCS and enemies’ bosses.
  • Work with Unreal Engine 5.
  • Build small tools such as animModifies to help automatize animation tasks for animators.
  • Develop and maintain efficient animation pipelines, workflows, and tools.
  • Troubleshoot and solve technical issues relating to animation.

Who you are:

  • Industry experience in a Technical Animator role or similar.
  • Unreal Engine experience, preferably in Unreal Engine 5.
  • Good understanding of UE animation workflow.
  • Knowledge of procedural systems such as IKs, rigid bodies and Control Rig.
  • Knowledge of physical simulation setup e.g., ragdolls.
  • Phyton or C++, with the desire to learn.
  • Great English written and verbal communication.


  • Lip sync, especially FaceFX.
  • Experience with mocap.
  • Maya rigging and skinning.


  • Flexible working hours with no crunch
  • Remote/home working
  • Supportive and inclusive work environment
  • Company social events
  • Professional learning and development opportunities


To apply please forward your CV to quoting the reference 2850.

Big Planet is an equal opps recruitment agency, value diversity and do not discriminate. We are GDPR compliant.

Remote Technical Animator PC/Console Games AAA – REF 2850

Full time
1 - 2 years of experience

Published on 03/16/2023

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