Art / Animation | English | 3DS Max/ Maya/ Blender, Substance Designer/ Painter, Photoshop skills | PBR workflows | Full game production pipeline as a Senior, with released titles, console games experience
Art / Animation | English | Experience creating real-time dynamic and baked lighting, grading and other post fx | Unreal 4 game engine or similar | 3DS Max or Maya, Photoshop
Art / Animation | English | C++ skills | Good knowledge of fundamental mathematical concepts in 3D technologies | Great knowledge of content creation pipelines e.g., lighting, texturing/shading etc.
Art / Animation | Environment Artist | English | 3D asset creation, with a strong understanding of shape, form and composition. | Proven abilities in optimised 3D asset creation.
Lead Artist | Ability to implement procedural methodologies into existing art pipelines. | Proficiency in optimization methodologies at an advanced level (AA+).