Art / Animation | Animator | English | Good understanding of UE animation workflow | Knowledge of procedural systems such as IKs, rigid bodies and Control Rig
Art / Animation | English | Strong knowledge on current 3D software (Maya, ZBrush, Substance, Marvellous designer…). | Good understanding of realistic anatomy, proportions, muscle, and skeletal structure. | Attention to detail for aesthetic and technical quality
Art / Animation | English | Broad knowledge of game engines e.g., Unreal Engine | Broad knowledge of coding/scripting languages e.g., Python | Experience driving efforts around performance optimizations
Art / Animation | English | Great sense of scale, proportion, and composition. | Maya or 3DSMax, ZBrush, Substance Painter or Design and Photoshop. | Strong understanding of game engine fundamentals.
Art / Animation | English | Excellent knowledge of Unreal Engine animation system | Proficiency with Maya, Motion Builder and other 3D software packages | Experience animating first/third person characters for traversal systems
Art / Animation | English | Ability to create and define tools for art and animation pipelines | Knowledge of industry standard project management tools and source | Great knowledge and proficiency of Maya and Motion builder