Art / Animation | Animator | English | Good understanding of UE animation workflow | Knowledge of procedural systems such as IKs, rigid bodies and Control Rig
Production | English | Experience with submission process, store portals for one or more partner platforms (Microsoft, Sony, Steam, Nintendo) | Great knowledge and expertise of project management tools (Jira, Asana, etc) | Knowledge of technical requirements for tooling for one or more partner platforms
Art / Animation | English | Strong knowledge on current 3D software (Maya, ZBrush, Substance, Marvellous designer…). | Good understanding of realistic anatomy, proportions, muscle, and skeletal structure. | Attention to detail for aesthetic and technical quality
Art / Animation | English | Broad knowledge of game engines e.g., Unreal Engine | Broad knowledge of coding/scripting languages e.g., Python | Experience driving efforts around performance optimizations
Art / Animation | English | Great sense of scale, proportion, and composition. | Maya or 3DSMax, ZBrush, Substance Painter or Design and Photoshop. | Strong understanding of game engine fundamentals.
Programming | English | Experience profiling and optimising code for optimal CPU. | Strong understanding of state-of-the-art rendering techniques. | Strong C++ skills.
Sound / Music | English | Adept of Unreal Engine Blueprints. | Expert working knowledge of Unreal Engine. | Advanced sound design skills with a proven track record.
Game Design | English | Experience with visual scripting e.g., Unreal, CryEngine, etc | At least 2 titles shipped for PC and console as a Level Designer | High level of proficiency using Outlook/Teams/Zoom
Art / Animation | English | Excellent knowledge of Unreal Engine animation system | Proficiency with Maya, Motion Builder and other 3D software packages | Experience animating first/third person characters for traversal systems