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67 Remote games jobs

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Remote Jobs
Big Planet

Remote Senior Level Artist AAA PC/Console Games – REF 2851

03/20/2023, Big Planet
Remote
Art / Animation | English | Advanced level modelling and texturing experience in Maya or 3DSMax, ZBrush, Substance Painter or Design and Photoshop | Strong understanding of Unreal game engine fundamentals such as performance optimization and game engine tools
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Amiqus Games

Unity Developer – VR/AR/Games – Remote Working

03/17/2023, Amiqus Games
Manchester, UK, Remote
Programming
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Amiqus Games

Senior Unity Developer – VR/AR/Games – Remote Working

03/17/2023, Amiqus Games
Manchester, UK, Remote
Gameplay | Programming
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Amiqus Games

Narrative Designer / Writer – Mobile Studio – 100% Remote

03/17/2023, Amiqus Games
London, UK, Remote
Writer | Game Design
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Amiqus Games

Producer – PC/Console Studio – 100% Remote Working  

03/17/2023, Amiqus Games
London, UK, Remote
Production | Producer
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Amiqus Games

Senior Unity Developer – Mobile Studio – London (100% Remote)

03/17/2023, Amiqus Games
London, UK, Remote
Programming
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Amiqus Games

Senior Unity Developer – Mobile Studio – 100% Remote working

03/17/2023, Amiqus Games
London, UK, Remote
Programming
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Amiqus Games

Senior/Lead Programmer – New Console title – 100% Remote Working

03/16/2023, Amiqus Games
Liverpool, UK, Remote
Programming | Lead Programmer
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Big Planet

Remote Technical Animator PC/Console Games AAA – REF 2850

03/16/2023, Big Planet
Poland, Remote
Art / Animation | Animator | English | Good understanding of UE animation workflow | Knowledge of procedural systems such as IKs, rigid bodies and Control Rig
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Big Planet

Remote Release Manager AAA PC/Console Games – REF 2833

03/08/2023, Big Planet
Poland, Remote
Production | English | Experience with submission process, store portals for one or more partner platforms (Microsoft, Sony, Steam, Nintendo) | Great knowledge and expertise of project management tools (Jira, Asana, etc) | Knowledge of technical requirements for tooling for one or more partner platforms
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Big Planet

Remote Senior VFX Artist AAA - REF 2714

03/07/2023, Big Planet
United Kingdom, Remote
Art / Animation | English | Experience using Autodesk Maya/3D Studio Max | Good experience with Unreal Engine Niagara | In-depth knowledge of VFX principals
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Technical Director job image

Technical Director

03/07/2023, ZA/UM Studio
London, UK, Remote
Technical Director | English | Programming | C++
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Big Planet

Remote Backend Software Engineer Games Norway – REF 2838

03/06/2023, Big Planet
Norway, Remote
Programming | English | Experience with Google Cloud Platform (GKE, Cloud Run, Cloud Functions, LB, VPC). | Experience with Amazon Web Services (Lambda, DynamoDB, S3, Route53, CloudFront, etc). | Experience with Node.js and Containerized applications.
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Big Planet

Remote All Levels C++ Software Engineer AAA PC/Console Up to £115k/€130k Contract– REF 2703

03/03/2023, Big Planet
England, UK, Remote
Programming | English | C++ | designing maintainable, structured, and documented code | object-oriented design patterns and test-driven development
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Amiqus Games

Unity Developer – VR/AR/Games – Remote Working

03/02/2023, Amiqus Games
Manchester, UK, Remote
Programming
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Amiqus Games

Audio Manager – Console/PC Studio – Remote working

03/02/2023, Amiqus Games
Newcastle upon Tyne, UK, Remote
Audio Manager / Lead
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Amiqus Games

Lead Game Designer – BAFTA Nominated Studio – 100% Remote working

03/02/2023, Amiqus Games
London, UK, Remote
Lead Designer | Games Designer
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Amiqus Games

Lead Artist – Console/PC Projects – Remote Working

03/02/2023, Amiqus Games
Scotland, UK, Remote
Lead Artist
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Big Planet

Remote Lead/Senior C++ AI Programmer PC/Console Games - REF 2635

02/27/2023, Big Planet
Remote
Lead Programmer | English | Deep family, experience and knowledge using Unreal Engine Blueprints and C++. | Experience building AI systems for several Unreal Engine PC/Console/Mobile Games.
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Big Planet

Remote Senior Character Artist PC/Console Games – REF 2827

02/23/2023, Big Planet
Poland, Remote
Art / Animation | English | Strong knowledge on current 3D software (Maya, ZBrush, Substance, Marvellous designer…). | Good understanding of realistic anatomy, proportions, muscle, and skeletal structure. | Attention to detail for aesthetic and technical quality
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