Art / Animation | 2D / Concept / Texture Artist | English | • An in-depth comprehension of 3D game engines and industry-standard art creation processes. | • Excellent knowledge of art principles such as composition, lighting, colour theory, architecture, anatomy.
Art / Animation | • Excellent understanding of scripting in Python, C++, or C#. | • Strong technical understanding of Maya, 3D Max, Motion Builder, or similar tools. | • Good Experience with Unreal engine or similar game engines.
Art / Animation | English | Unreal Engine’s Niagara Systems | Unreal Engine e.g. shaders, blueprint, particle systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini
Art / Animation | English | Excellent understanding of current game development concepts and an ambition to stay up to date with technology and incorporate new game art approaches
Art / Animation | English | Experience using 3D asset creation | Knowledge of PBR workflows | Good experience with modelling tools e.g., Maya, or 3D Studio Max