Games Designer | Familiarity with tools like Perforce, Jira, Confluence, and MS Office. | Proven experience in full game development cycles for console or PC titles.
Programming | Work in C++ on the low level UE4 engine side | Write, optimise, implement and create bug free C++ code | Knowledge of OO, design patterns, overloading, pointers, rendering, shaders, maths…. | Knowledge of graphics pipeline Unreal, CryEngine, in house C++ engine experience or similar
Programming | English | Excellent C# knowledge and proficiency | Experience in creation of automation frameworks | Good experience with build automation software e.g., Teamcity or Jenkins
Business / Analysis / Metrics | English | Advanced knowledge and proficiency with Office, PowerPoint, and Excel skills | Ability to understand, design & implement complex business models | Experience in partnering with game developers or studios
Art / Animation | Environment Artist | Experience in building worlds in engine e.g., Unreal Engine | Understanding of modern materials and shaders in a high level of proficiency with Maya/3DsMax/Blender, Zbrush, and Substance Designer/Painter | Understanding of modularity and environment systems used in fast, iterative, and efficient production
Art / Animation | English | An impressive portfolio, showcasing your asset creation skills – vehicles, props, weapons | Experienced in creating optimized in-game art assets including hard surface and organic models | Unreal Engine (or similar), Maya (or similar), Zbrush, and Substance Painter
Art / Animation | English | Unreal Engine’s Niagara Systems | Unreal Engine e.g. shaders, blueprint, particle systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini