Game Design | English | In-depth knowledge of game design methodologies | Solid understanding of game metrics and key performance indicators (KPIs) | Experience writing clear and concise game design documentation, specs, user flows and feature documentation
Game Design | Appreciation of the social gaming industry and mobile business models | Understanding of player motivations | Analytical gameplay balancing
Game Design | Great knowledge and proficiency using at least one complex scripting languages e.g. C++, C#, JavaScript etc. | Excellent knowledge of professional game editors | Solid knowledge and understanding of programming standards and best practises
Art / Animation | Strong understanding of lighting theory | Good understanding of lighting pipelines and cutting-edge art techniques | Excellent communication skills | Able to work on various art styles from Realistic to Stylized
Programming | Support of all Linux servers, storage, and related operating systems software | Support of the network infrastructure | Provide a structured, hands-on approach to issue resolution, infrastructure projects and environment management | Install, configure and maintain the development, testing, staging and production environments
Art / Animation | English | Experience with Unreal 5 (Niagara, Blueprints, etc.) | An impressive portfolio showcasing your VFX work in games | Experience with Realtime VFX, and capable of asset creation (meshes, textures flow maps, image sequences, vertex animation etc)
Art / Animation | English | • Experienced in Unreal Engine tool and workflows including materials and content optimisations. | • Proficient in 3DSMax, Modo, Maya, ZBrush, Blender, or similar software.
Art / Animation | English | Experience writing tools with C++, Blueprints and Python | Great understanding of real-time rendering, VFX, and lighting workflows | Deep overall understanding and experience with Unreal Engine