Crytek is looking for an experienced Tools Engineer to support our CRYENGINE team.
As a Tools Engineer, you will be working in a cooperative, cross-disciplinary environment to develop the CRYENGINE Sandbox Editor. On our innovative and friendly team, you can expect your abilities and scope of duties to grow as you make a real difference.
Relocation & Remote WorkAlthough we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:
1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.
3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Contribute to the development of the CRYENGINE Sandbox Editor.
Own parts of the workflow and certain pipeline tools - this includes design, implementation, extension, documentation, communication, identifying weaknesses, making improvements, etc.
Give work estimates and prioritize work with peers and project management. Timely delivery of tasks.
3+ years of professional experience.
Good communication skills and ability to work in a team.
Ability to communicate effectively with both technical and non-technical parties.
Excellent communication and writing English skills.
Experience using and writing plug-ins for DCC applications (e.g. Maya, 3ds Max, MotionBuilder, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc…).
Strong understanding of Asset data processing pipelines, Algorithms and Workflow and performance impacts
Fluent in C++, strong software engineering and debugging skills.
Experience writing tools using other languages like for example C#, .NET, Python, Mel or MaxScript.
Strong 3D math background.
Experience in a tools/pipeline engineering role in the games or movie industry.
Experience with any potentially useful technology for tool chain or pipeline enhancement and optimization: for example other scripting languages, web technologies, databases etc.
Experience with consoles.
Experience with different forms of content generation: motion capture systems, procedural content generation etc.
Bachelor degree in Computer Science, a similar degree or comparable experience.
Passionate about making games.
What you can expect from us
A refreshing yet highly professional atmosphere in a diverse team.
Flexible work time.
Free public transportation ticket, which lets you use public transport free of charge 24/7.
Free onsite German lessons for our employees.
Company language is English. Any additional language is a plus, but not a requirement.
Extensive assistance with getting visa, work permits and communication with local authorities.
A company apartment for your first few months and help in finding a private apartment.
...and much more!