We are looking for a passionate and ambitious Lead UX Designer for an as of yet unannounced AAA project in our Frankfurt, Germany based studio. For almost 20 years, Crytek has been at the cutting-edge of computer graphics performance. Our award-winning CRYENGINE empowers developers and creatives at our own studios and licensees worldwide – from small indies to AAA powerhouses – to deliver unique experiences, create new worlds, and ultimately make awesome games. Join us and we’ll do brilliant work together.
*Required documents that allow a careful evaluation of your application are resume, cover letter and additional samples (Portfolio link)*
Development of UX strategies and UX designs, both long and short terms
Lead the UX Design team on a large franchise, including the management of priorities and greenlight process
Create and develop a UX Research pipeline with our UX Researcher
Conception of guidance, interaction design and information architecture in cooperation with our programmers and game designers.
Take initiative and willing to expand own horizon.
Mentor and help team members to grow and excel within their roles
Work in a close relationship with the UI/UX Project Manager and the UI Art Lead
6+ years of experience as a video game UX designer.
Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis
Experience with common wire framing and prototyping tools such as Figma, AdobeXD, Axure or Balsamiq.
Strong visualization and presentation skills.
Established interpersonal and organizational skills. Must work well in a team-oriented environment.
Excellent English communication and writing skills.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.
BFA in Design, Interaction Design, Computer Science or similar.
Additional language experience (good knowledge of Flash / Action Script is a strong plus).
Familiarity with Scaleform.
Version-control systems (Perforce, SVN, CVS, VSS) familiarity.
Shipped-title experience on both PC and Consoles