Art / Animation | English | Unreal Engine’s Niagara Systems | Unreal Engine e.g. shaders, blueprint, particle systems | special effects software e.g. FumeFX, RealFlow, Embergen, Houdini
Art / Animation | English | Excellent understanding of current game development concepts and an ambition to stay up to date with technology and incorporate new game art approaches
Art / Animation | English | Experience using 3D asset creation | Knowledge of PBR workflows | Good experience with modelling tools e.g., Maya, or 3D Studio Max